Cinema 4D Tutorial | Projecting Splines onto a Deformed Mesh

A rookie mistake when working with Extruded Text and deformed meshes is just to perform a standard Extruded Text Object without regard to the shape of the model you may be pairing the Extruded Text with.  The result is uneven extruded text that doesn't look stamped or molded to the geometry.

The way to properly set up your splines is to Project them onto the geometry so they take the shape of that geometry before you perform an Extrude either with the Extrude Text Object or performing an Extrude Function.

Text splines projected onto geometry.  Extrude Object added to text splines.  You could also perform an Extrude Function and bevel the resulting edges.

Text splines projected onto geometry.  Extrude Object added to text splines.  You could also perform an Extrude Function and bevel the resulting edges.