Cinema 4D Quick Tip | Subsurface Scattering and the Connect Object

Subsurface Scattering is used to create translucent surfaces such as wax, skin, and soap. Pulling off the subsurface scattering effect is mostly dependent on loading Subsurface Scattering into the luminance channel of a material and using a light behind the object you are applying the effect to.

First rule of Maxon Fight Club. Render cool stuff.
— Cinema 4D User "Jack"

In the below examples, we have the same Global Illumination lighting setup giving two different results on seemingly the exact same scene. What is the difference?

Two Seperate Objects

Two Seperate Objects

Cinema 4D Connect Object in Use

Cinema 4D Connect Object in Use

Both have a parametric cube and an Extrude Object with the Maxon logo, but the one with the more uniform translucency uses a Connect Object so Cinema 4D calculates them as one object opposed to two 3D objects. You could make all the objects editable and run the Connect and Delete command but then you lose the ability to make any changes to the text or soap.

Watch the tutorial below to see Subsurface Scattering in action.

Additionally, Greyscalegorilla and Cineversity both some great tutorials about the full functionality of the Subsurface Scattering effect.  Be sure to check them out.

Greyscalegorilla Subsurface Scattering Tutorial

Cineversity Subsurface Scattering Tutorial