In Part 1, we setup the scene using Photoshop to clone out unwanted objects in our source photograph, use Cinema 4D's Camera Calibrator Tag to set up a camera, and place a stock 3D model into the scene. After setting the scene, we will use the Squash and Stretch Deformer to give the truck a flat tire. Missing materials when you render in the viewport? Use the new Texture Manager to relink the textures. A great new time saving feature in Cinema 4D R15.
In Part 2, we use the Rust Shader in multiple channels to build up a weathered look on the truck with the help of the pre-made "Dust" material. To the light the scene we use a simple Global Illumination Sky Object with one of the HDRI's supplied by Maxon. Finally, we set the project up for a mult-pass render.
In the Part 3, we discuss strategies for comping the scene in After Effects and making the best use of the passes rendered out of Cinema 4D. Color correction and grain matching of the layers are also covered. I also discuss a quirk with the multi-pass method and the use of Compositing Tags when rendering with Global Illumination. As a bonus, we use native After Effects tools to illuminate the Motel Sign.